Game Log 3 – Sprint 1
AR-Project-Group-11 » Devlog
1. Expert Counsil Feedback
- What was most exciting for the expert council?
- Clear concept
- Watch “It Follows”!
- What questions emerged from the presentation or council?
- Why a ghost?
- Why paint? (To keep ghost away)
- Constructive criticism going forward in cultural gameworld and empowering gameplay.
- New ideas emerging from the presentation or council for creating a stronger game concept regarding culture, games and values.
- Hauntology? Ghosts represents something that isn’t solved
- Start out with a real painting instead of nothing? Painting desecrated! = ghost revenge
- Use only dark colors (from the painting) BUT doesn’t work with our AR idea - maybe the painting will then be
- Use the ghost for animation - not sure how to virtualize/make the image an asset the image
- Five nights at freddies
2. Citizen Experience Mapping
3. Decision Dash
4. Cultural Provotyping
5. Rough Mockup
From last sprint we figured out following elements to be our MVP elements, for the rough mockup the bullets marked with bold will be implemented
- MVP
- Gameplay UI
- Start button
- Timer
- Animation
- Ghost
- Ambient scary surroundings
- Ambient sounds
- Ghost getting closer, appearing, scares you by giving a shock
- Gameplay interaction
- Player has a rectangle object in front of them that dims as timer goes down
- VR 2d Canvas rectangle where player can draw on when pinching
- Painting affects timer positively/will stop time
- Copying colors from real world to current pallet
- Gameplay UI
5.1 Technical Documentation
- Design and crafted our 2D sprite that we need for the ghost.
- Experimented a bit with location teleporting but didn't get very far yet.
AR-Project-Group-11
Status | Released |
Author | peetertarvas |
More posts
- Game Log 2 – Narrowing25 days ago
- Game Log 1 – Experience32 days ago
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