Game Log 3 – Sprint 1
AR-Project-Group-11 » Devlog
1. Rough Mockup
From last sprint we figured out following elements to be our MVP elements, for the rough mockup the bullets marked with bold will be implemented
- MVP
- Gameplay UI
- Start button
- Timer
- Animation
- Ghost
- Ambient scary surroundings
- Ambient sounds
- Ghost getting closer, appearing, scares you by giving a shock
- Gameplay interaction
- Player has a rectangle object in front of them that dims as timer goes down
- VR 2d Canvas rectangle where player can draw on when pinching
- Painting affects timer positively/will stop time
- Copying colors from real world to current pallet <- AR component
- Gameplay UI
1.1 Technical Documentation
- Design and crafted our 2D sprite that we need for the ghost.
- Experimented a bit with location teleporting but didn't get very far yet.
- Made canvas on which we can draw
- Timer was implemented aswell
2. Prototyping
- A simple application with the different necessary game components, but not all integrated yet, aswell as physical silhouettes of the ghost for colorpicking
- Start button
- Timer
- Ghost getting closer
- Drawing canvas
3. Playtest
- What was your first impression? Why? Did the impression change as you played the game? Why
- Very cool, stressful, drawing something quick before being caught
- Loading bar was fine, so you can see how much time is left
- What did the game make you feel and think? Why?
- Scared, stressed
- What do you think is the purpose and values of the game? Why?
- Play an exiting drawing game
- What does the game tell the player about culture, cultural heritage, and values? Why?
- Interaction with ghost from painting
- Was anything particularly empowering, innovative, or engaging in the game’s aesthetics, story, interaction, or design? What? Why?
- The ghost
- What were your thoughts on the gameworld and gameplay? Why?
- The painting makes it stressful
- What could make it more culturally powerful or empowering?
- More paintings
- When and where did the game matter the most to you?
- Being hunted
- What were the least successful, exciting, engaging, or innovative elements of the game? Why?
- The time and button
- What could be done to improve it?
- Where is the button
- Make it look like a button
- Way to practice
- Make a stressful audio/sound
- Clear indication of time left
- Ghost come from everywhere, but not from behind the painting
4. Development Tasks
- Integrating drawing with everything else, maybe in a dumb way
- Colorpicking in a AR setting from the surrounding
- Light dimming, as ghost comes closer
- Ghost functionality
- Drawing progression
- Save player drawing
Get AR-Project-Group-11
AR-Project-Group-11
Status | Released |
Author | peetertarvas |
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