Game Log 2 – Narrowing
AR-Project-Group-11 » Devlog
1. Culture + Value + Game Collage
We made a game collage based on our ideas from the first phase, we went with a combination of the first two ideas.
2. 6-8-5 Game Sketcing
For this method we each did some game sketching of our imagniation of the AR-interactions and gameloops:

3. Concept Convergence & Future Culture Worlds
Our game is basically a scary VR drawing simulator where each player draws a painting so that the ghost would not come nearer, once the ghost "touches" the player (player takes too much time drawing) the game is over.
Gameplay loop:
- Player goes to the image of Haunting Harald Giersing Wife
- Player start-button appears
- Everything turns dark and scary, the eyes of the ghost appears in the dark
- The real world comes back, now the player has to pick colors from the surroundings
- Player is greeted with a wall where he/she can see all the drawings made by previous players who have played the same game on the same game instance.
- Player starts drawing
- Player needs to continue drawing so that the ghost will move slower
- When the ghost "reaches" the player, the ghost will scare the player and the game will end with "Game over" screen.
- A new player will put on the headset, the ghost will reset but drawings will remain
Technical challenges:
- Make drawing work well, with also drawing board/can pick colors/styles etc...
- How to handle sessions, so that when the next player will put on the VR headset the previously drawn work will not disappear but the ghost will reset.
- How to make headset lighting more and more dim
Idea challenges:
- How to let the player know if/when the ghost starts chasing(jump scare?)
- Maybe use peaceful music when painting, then stop when ghost spawns, then tense music when the ghost has been seen by the user
Work plan:
- Get basic drawing working in the world
- Implement the ghost coming to player when the player doesn't draw
- Session management/ reset the ghost not he drawings
- Dimming effects and notices
MVP and additions/how to develop:
- MVP
- Gameplay UI
- Start button
- Timer
- Start button
- Animation
- Ghost
- Ambient scary surroundings
- Ambient sounds
- Ghost getting closer, appearing, scares you by giving a shock
- Gameplay interaction
- Player has a rectangle object in front of them that dims as timer goes down
- VR 2d Canvas rectangle where player can draw on when pinching
- Painting affects timer positively/will stop time
- Copying colors from real world to current pallet
- Player has a rectangle object in front of them that dims as timer goes down
- Gameplay UI
- Optionals phase:
- Player has to pick a different color from their surroundings every 15sec
- Drawings get saved as assets in some folder/Do session management
- Drawings get loaded so that player can see previous ones
- Pressing the start button spawns a quick filter dimming phase where the player can see the ghost and its outliers
- When timer goes down the filter starts to get more concrete/certain
- When timer runs out game is over, player will fully see the ghost
AR-Project-Group-11
Status | Released |
Author | peetertarvas |
More posts
- Game Log 3 – Sprint 118 days ago
- Game Log 1 – Experience32 days ago
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